16:30 - 18:00
Mon-H4-Talk 3--32
Mon-Talk 3
Room: H4
Chair/s:
Sanjeev Nara
Expertise modulates walking and gaze behavior in virtual artwork exploration
Mon-H4-Talk 3-3204
Presented by: Petros Georgiadis
Petros Georgiadis 1, Claudia Schmieder 2, Katharina Lorenz 2, Katja Fiehler 1, Meaghan McManus 1
1 Experimental Psychology, Justus Liebig University, Giessen, Germany, 2 Classical Archaeology, Justus Liebig University, Giessen, Germany
Virtual reality enables the investigation of human behavior in naturalistic environments while maintaining high experimental control. This facilitates the evaluation of human behavior and interaction with objects in more naturalistic settings. For instance, people's engagement with artwork has been found to last almost 10 times longer in museums compared to lab environments. Additionally, walking behavior in virtual museums closely matches walking in an actual museum. Building upon prior studies that examined the behavior of museum visitors in immersive virtual environments, our study investigated how structural aspects of Greek statues affect walking and gaze behavior in archeology experts and non-experts. Participants performed a task in virtual reality wearing a head-mounted display (HMD). They were asked to explore different statues that carried their diagnostic information mainly on the front (single-perspective) or on multiple sides (multi-perspective). We tracked participants’ head and gaze position via the HMD. Experts and non-experts differed in their walking and gaze behavior, especially when exploring multi-perspective statues. Experts spent more time overall exploring the statues and looked longer at the sides than the front of multi-perspective statues compared to non-experts. These results enhance our understanding of how humans freely interact with complex objects in naturalistic environments and how expertise changes the way we look at things.
Keywords: object exploration, eye tracking, museum, ecological perception, virtual reality