In deep – An experimental study on the influence of ambient and character sounds in a simulator game
Tue—Casino_1.801—Poster2—5310
Presented by: Luise Haehn
Videogames attract a growing part of the world’s population due to their multi-facetted gaming experience. This experience includes the subjective immersion, flow, avatar identification and fun as well as the player’s perceived competence. The player’s gaming experience can be influenced by many aspects of the game, especially sound design which has become more elaborate in recent years due to increased technical possibilities. Previous studies have examined different components of the videogame soundscape, in particular ambient and character sounds, in the multiplayer-online-battle-arena game League of Legends and discovered significant effects of character sounds on the experienced immersion, avatar identification and fun. The present laboratory experiment investigated whether these effects could be replicated in a different game genre and thus generalized. Participants (N = 32) played the simulator game Loddlenaut in four different sound conditions consisting of the combination of ambient and character sounds turned on or off, respectively. After each game phase they filled out questionnaires about their gaming experience, specifically their experienced immersion, flow, avatar identification, fun and perceived competence. Analyses revealed significant effects of character sounds on flow and fun, as well as significant effects of ambient sounds on all collected aspects of the gaming experience. This indicates that different aspects of videogame sound, such as ambient or character sounds, may be of varying importance to the gaming experience depending on the game genre. The results are further discussed in view of their possible implications for the design of videogame soundscapes.
Keywords: Videogames, Ambient Sound, Character Sound, Immersion, Player Experience